$ whoami

Dimitri
Berardi

$ cat tagline.txt

Backend software engineer with 5 years shipping production APIs. Building my first game and figuring out the rest as I go.

$ cat about.txt

// About Me

// who_i_am.md

I'm a backend software engineer based in Ellington, CT with 5 years of experience designing and shipping RESTful APIs in C# and ASP.NET Core. I've worked across the full backend stack — greenfield system design, Elasticsearch-backed architectures, integration testing, and production delivery on small teams.

I studied Computer Science at WPI and have spent my career working on things that actually ship. Outside of my day job, I'm developing my first game in Unity - early steps toward something bigger. I've also been playing piano for over 14 years.

$ ls ./skills/

// Skills

// languages

C#SQLTypeScriptPythonGoRustBashPowerShell

// frameworks

.NETASP.NET CoreEntity Framework CoreReactVuexUnitMoq

// tools

GitDockerElasticsearchRedisPostmanSwagger / OpenAPIJiraVisual StudioVSCode

// practices

RESTful API DesignUnit & Integration TestingCI/CDAgileSystem DesignADRs

$ cat experience.log

// Experience

Software Engineer II

Dec 2025 – Present

Kahuna Workforce Solutions · Remote

  • Designed and shipped the full backend API surface for Ladder in C# / ASP.NET Core — from greenfield through first customer launch, as one of three backend engineers.
  • Implemented the core data layer — Elasticsearch for read performance, SQL as source of truth — using Entity Framework Core across the Ladder data domain.
  • Designed the integration and unit test suite using xUnit and Moq, leveraging WebApplicationFactory to test against real ES/DB.
  • Leading backend architecture for a major new feature — driving design reviews and cross-functional alignment across product, QA, and engineering.
  • Established a documentation practice: feature specs, ADRs, and a shared technical blog.
Promoted
Software Engineer Dec 2024 – Dec 2025

Software Engineer

Apr 2022 – Nov 2024

Building36 :: Needham, MA (Hybrid)

  • ->Led end-to-end delivery of a templated HTML email generation system — backend rendering layer, frontend templates, design docs, and PM/QA coordination through all milestones.
  • ->Built full-stack HVAC monitoring features across backend services, data layer, and ASPX frontend.

Software Engineer

Jan 2021 – Mar 2022

Savant Systems, Energy and Lighting :: Hyannis, MA (Hybrid)

  • ->Implemented a CAN Bus communication layer in Rust and Go — parsing live device telemetry and enabling bidirectional control of the microgrid controller.
  • ->Extended a Go RESTful API to enable full CRUD control over HVAC devices, including SQL-to-JSON serialization for downstream consumption.

Software Engineer Intern

Jun – Aug 2020

Fidelity Investments :: Merrimack, NH (Remote)

  • ->Integrated a third-party vendor (Axway) to automate file transfers to a PostgreSQL database via FTPS, replacing a manual process.

Embedded Software Engineer Co-op

May 2019 – Jan 2020

Bose Corporation :: Framingham, MA (On-Site)

  • ->Designed unit test infrastructure using Google Test Framework.
  • ->Owned codebase migration from SVN to GitHub, updating build configuration across Make and CMake files.

$ cat education.txt

// Education

Worcester Polytechnic Institute

GRAD Dec 2020

Bachelor of Science, Computer Science

GPA 3.61

Near-minor in Entrepreneurship and Music

$ ls ./projects/games/

// Game Dev

Aspiring indie developer, building my first game in Unity. This is where the engineering instincts meet creative work.

[In Progress]

Pong

My first Unity project — a single-player Pong game with an AI opponent. More than it sounds: it's the foundation for learning game architecture, Unity workflows, and shipping something real.

[pending]

next_title

$ ./send_message.sh

// Get In Touch

// project, job, or just a conversation - I'm open to it